140
Xbox One, Wii U, PlayStation 4, Nintendo Switch, Linux, PC, macOS
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Sobre o jogo
140 is a platformer developed by Jeppe Carlsen.
Gameplay
140 uses music synchronization as an important part of the gameplay. The player leads a geometric object – a circle when moving, a square when standing still.
There are four levels; each one has its soundtrack. As the game gets harder, the music intensifies. The player has to avoid enemies presented as other geometric shapes. There are also static noise platforms that should be avoided as well. The game is known for its synesthesia effect – a cognitive phenomenon associated with graphene, color, number or music-related experience. Someo
Gameplay
140 uses music synchronization as an important part of the gameplay. The player leads a geometric object – a circle when moving, a square when standing still.
There are four levels; each one has its soundtrack. As the game gets harder, the music intensifies. The player has to avoid enemies presented as other geometric shapes. There are also static noise platforms that should be avoided as well. The game is known for its synesthesia effect – a cognitive phenomenon associated with graphene, color, number or music-related experience. Someo
Conquistas 11
1001001001001001
Beat the third boss without dying
0.3% dos jogadores
1000000010010010
Beat the second boss without dying
0.3% dos jogadores
0011010100000000
Beat the first boss without jumping
1.1% dos jogadores
001-00110001
5.0% dos jogadores
11-00110001
Complete all mirror stages
7.2% dos jogadores
01-00110001
Complete the second mirror stage
9.0% dos jogadores
10-00110001
Complete the first mirror stage
13.7% dos jogadores
10001100-100
Complete the fourth stage
21.9% dos jogadores
10001100-11
Complete the game
61.9% dos jogadores
10001100-10
Complete the second stage
79.6% dos jogadores
10001100-01
Complete the first stage
99.3% dos jogadores
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